This is an incrementakl game. In such games, there is a "prestige" function, something that restarts the game and gives some kind of bonus, when things start to get slow, you are supposed to unlock it or get to it and restart to get that bonus. I played for a while, it has not unlocked yet, perhaps it will soon. I will play for another hour or so and see.
Yeah, this is the first incremental game we've made, and we only gave ourselves a week to do so, so we didn't have enough time to implement prestige or any number of other features that are standard in an incremental game. We do have plans to revisit incremental games in the future, using everything we've learned from this game and giving ourselves a little more time to make a more feature-complete and interesting game in the genre.
Thank you very much for trying out our game and for leaving us a comment!
There is no save, it reset now as I opened it so that should be implemented, rather with "export" and then Prestige. And don't be hard against yourselves with deadlines, it does take somewhat about at least a month, a week is way too shoer to develop a descent game with the most basic functions
The game should save your progress automatically, but it's possible to reset your progress from the Options Menu.
As for the deadline, we're experimenting with a development system that forces us to finish games quickly. Once we've applied it for a while we'll do a devlog/blog post about the specifics and how it went.
Agreed, just putting something in the description would help. Sometimes an upgrade that took forever to afford just didn't seem to do anything or raise the mana per second, so it would be good to know what they actually do.
Something I'm not sure is a bug - very rarely you get another blue square right after you click on a blue square, and it gives a much bigger bonus than usual.
And yeah, it's not exactly a bug, more a side effect of how the Enchanted Garden Plots work. It's possible to take advantage of this to earn lots of mana pretty fast, but it requires paying attention and having a deep understanding of how the game works, so we left it as is as a reward for players who work on figuring out how the game works. :)
← Return to game
Comments
Log in with itch.io to leave a comment.
finally reached the end of the game which again is way way to slow
That's some dedication, thanks for seeing it through to the end! :)
late game is way way way to slow to get t he last few plots of land
This is an incrementakl game. In such games, there is a "prestige" function, something that restarts the game and gives some kind of bonus, when things start to get slow, you are supposed to unlock it or get to it and restart to get that bonus. I played for a while, it has not unlocked yet, perhaps it will soon. I will play for another hour or so and see.
Yeah, this is the first incremental game we've made, and we only gave ourselves a week to do so, so we didn't have enough time to implement prestige or any number of other features that are standard in an incremental game. We do have plans to revisit incremental games in the future, using everything we've learned from this game and giving ourselves a little more time to make a more feature-complete and interesting game in the genre.
Thank you very much for trying out our game and for leaving us a comment!
There is no save, it reset now as I opened it so that should be implemented, rather with "export" and then Prestige. And don't be hard against yourselves with deadlines, it does take somewhat about at least a month, a week is way too shoer to develop a descent game with the most basic functions
The game should save your progress automatically, but it's possible to reset your progress from the Options Menu.
As for the deadline, we're experimenting with a development system that forces us to finish games quickly. Once we've applied it for a while we'll do a devlog/blog post about the specifics and how it went.
Cute little game. I liked hovering over the flowers and hearing the twinkly noises. lol
Thanks for trying it out, glad you enjoyed it!
a discription of what things do would be great
We completely agree!
Mana Flow, Flower Grow was developed over the course of 5 days, and we sadly didn't have enough time left to show the upgrade descriptions :(
You could add these descriptions in the game description. I have no idea what e.g. "Enchant Flower" does.
same
Agreed, just putting something in the description would help. Sometimes an upgrade that took forever to afford just didn't seem to do anything or raise the mana per second, so it would be good to know what they actually do.
Something I'm not sure is a bug - very rarely you get another blue square right after you click on a blue square, and it gives a much bigger bonus than usual.
Done!
And yeah, it's not exactly a bug, more a side effect of how the Enchanted Garden Plots work. It's possible to take advantage of this to earn lots of mana pretty fast, but it requires paying attention and having a deep understanding of how the game works, so we left it as is as a reward for players who work on figuring out how the game works. :)
We added a summary of how to play the game and what things do. Thank you for the suggestion, and let us know what you think!