Boss Rush Delivery Demo
If you enjoy the demo, be sure to wishlist the game on steam!
Boss Rush Delivery is a comedy Boss Rush Action Adventure where you play as Gail, a fledgling mailwoman who must make a very important delivery.
Please note the game is currently in in development - some art, sound, and localization is placeholder.
Demo features:
- Full English, Dutch, Portuguese, French, and Spanish translation, and placeholder translations into many other languages.
- Customizable controls
- Controller support
- Narrative segments and the first 2 boss battles that will appear in the full game.
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Let us know what you think of the demo by filling in our feedback form!
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Status | Prototype |
Platforms | HTML5 |
Author | Moon Mole Games |
Genre | Action |
Made with | Unity |
Tags | 2D, Action-Adventure, boss-rush, Female Protagonist, Indie, Narrative, Pixel Art, Short, Singleplayer, Unity |
Links | Steam |
Comments
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The bosses and artstyle were great. Only part I found frustrating was that everytime after dying, I had to spam through the textboxes which took way too long.
Just finished playing the demo and found it really fun! It reminded me of games like eldest souls and titan souls (lots a souls here).
Feedback :
Controls were great except the melee. It felt clunky and was extremely broken. But all of the other mecanics (dodge, parry general movement) felt great. They had impact which is an aspect too much overlooked.
I wasnt really vibing with the aestetic, not the pixel art but with the character design. The concept of a little guy doing all the attacks for you like an ender lilies is very good, but the design just wasnt there for me. Maybe its just cause i prefer more dark and serious games, but even then Everhood is one of my favorite games of all time and its pretty casual. Come to think of it, Everhood still has a dark side to it, maybe its just what this game is missing to hit the spot like all these other games, silly but serious in a way. The one character i found super dope was the fire horse, but i think he could be more big and imposing like to make the player feel like he achieved something big right at the start. The gate being a boss is so clever, but the dialogue was just a lil too much. Also, to add to the design, idk how you could do this, but the door should have just like the horse a crazier design for each phase. These phase transitions could also have a skip or be more polished.
Ngl, the voices were REALLY annoying idk if they are just place holders, but i hated those from the moment i heard them idk what you should replace them for.
I know its in early developpement so dont think im just bashing on it its just contructive criticism :)
I maybe said some bad things about the game but in retrospect, its REALLY promising! I already wishlisted it on steam and cant wait for news!